April 17, 2025: The Marvel Rivals Tier list has been updated for Season 2, with Emma Frost making his S-Tier debut.
Who is Marvel’s best character? The Marvel and Net star-studded hero (and villain) shooter is full of fan favorite characters from the entire Multiverse. Each character brings unique gameplay talent to the game, but some are far more powerful than others.
Ours Marvel Rivals Tier List Season 2 will split the 38 powerful cast of the multiplayer game into multiple bands of viability, taking into account their innate power and presence in the meta. Once you’ve found the highest ranked Marvel Rival heroes climbing ladders, learn all about them in our Marvel Rival Character Guide.
Marvel Rivals Tier List
Here are the best Marvel rival characters in Season 2:
Rank | character |
s | Emma Frost, Rocket Raccoon, Groot, Hulk, Magneto, Pirocket, Invisible Woman, Hera, Loki, Lunasnow |
a | Cloak & Dagger, Wolverine, The Thing, Namor, Winter Soldier, Star-Lord, Iron Man, Adam Warlock, Mantis, Peni Parker, Iron Fist, Spider-Man |
b | Mr. Fantastic, Doctor Strange, Storm, Human Torch, Magick, Moon Knight, Captain America, Hawkeye, Venom, Thor |
c | Punisher, Scarlet Witch, Squirrel Girl, Black Panther |
d | Black Widow, Jeff the Land Shark |
S layer
Emma Frost
Season 2 debutant Emma Frost has already established herself as an absolute demon due to her versatile kit. While the diamond shape, CC, and frankly, the illegal damage, Emma can really do it all. Down her main combo and you can even get 100 to zero tank.
Of course, Emma has a significant share of the counter play, which stems from the long cooldown of diamond foam. In her basic form, Emma is more of a short distance bruiser than a true tank, opening her to punishment. I would not recommend going to Solo Vanguard with her. Furthermore, telepathic pulses require that charging be the most effective. That means Emma has to fight almost always to maintain her DPS. Without charge, it’s pretty weak.
Despite these drawbacks, Emma easily slots into the top spot of Marvel rival tierists. Utilizing her weaknesses is easier than they say when piloted by someone neatly capable on the pick.
Rocket Raccoon
Rockets are convenient and versatile support characters. Like Adam Warlock, Rocket Raccoon can also use Battle Regeneration Beacons to bring allies back from Dead. Otherwise, the Rocket relies on secondary fires in his repair mode to heal the Allies. This is not as effective as Luna Snow or Adam Warlock when it comes to saving allies from death.
His synergy with the popular Punisher also helps the rocket shine. Well, at least when the Punisher remembers to use your pylon, that’s true.
In Season 1, the Rocket’s repair mode was buffed. It was not a major change in paper, it had a huge impact in the game. In Season 2, Rocket was re-adjusted to prioritize team survivability, bringing in an increased cooldown of his ultimate damage amp nerf and jetpack dash. The Jetpack Dash dash distance has also been reduced.
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A very few words tree, Groot is a stubborn tank that stands out in the composition and modes of a particular team. His playing style is all about standing near these barriers to block enemies and hone himself, so Groot needs to get close to succeed. This, combined with his large height, makes Groot easy to target. However, if you can build a face team like Venom, Star-Lord, and Magik, then Groot is the key to overwhelming your enemies.
In season 1.5, Groot’s Thornlash Wall Placement Range was buffed slightly, increasing from 15 meters.
Blues Banner/Hulk
The Hulk comes in three forms, each with different abilities, but he is not too complicated at first. Most of your time is spent as a hero hulk, but unfortunately he is not that powerful. From heavy punches and gamma ray explosions to immobilization effects, Hulk has a variety of kits focused on damage, but these abilities lack the effect. Plus, as a fierce green beast, the Hulk is a very easy target to hit, with few defensive options.
The Hulk is best played like the Winston of Overwatch. Killing enemies is secondary, so it’s best to choose the Hulk only if your team has another powerful tank or damage dealer.
In Season 1, the Hulk was actually nerfed, reducing the number of undestructible guard shields by 20%. In season 2, the Hulk increased base movement, but both the Immortal Guard cooldown time and the incredible leap minimum charging time were reduced.
Magneto
Magneto may be difficult to use slowly, but he has everything the tank wants: defensive abilities, crowd control, damage. His main attack fires slow projectiles with limited range, but they collide like trucks, allowing them to quickly take out DPS and support.
His breakwater abilities provide shields to either himself or to allies. This protects Magneto from damage that can be used to increase damage to Mag-Cannon and generates a ring. This is further based on his potential for strong burst damage. However, Magneto feels like something is missing when he doesn’t have access to Metallic Fusion, the team-up ability that Scarlet Witch offers. This feels almost like an ultimate ability, dealing much damage in areas larger than his main attacks.
In season 1.5, Magneto nervously made his survivability stand in favor of his survivability adding more damage to his iron volleys. In season 2, his ultimate ability energy cost increased by 300.
Psylocke
Invisibility is one of the most frustrating mechanics to counter in competitive games, and Psylocke’s ability to leverage it in Psychic Stealth makes this mobile character even more difficult. This is exacerbated by the immortality granted while using her ultimate dance of the butterfly. Ah, she also deals an incredible amount of damage.
As a 5-star difficulty duelist, making the most of Psylocke is a challenge. However, as players continue to develop their proficiency with her, it is easy to see her move to the top layer of our list.
In season 1, the butterfly dance changes to check for barriers, so instead of going to other targets, she’s now a hit. Still a tier A pick, but Psylocke has better counter play from things like Magneto and Hulk.
Invisible woman
Sue is certainly whipping storm Since her first release, her performance within the community and in-game has coincided with the hype. She won’t be a healing Luna anytime soon, but her piercing main attack still goes a long way in keeping her teammates alive, while dealing substantial amounts of damage.
The most powerful woman invisible is her survivability. Sue has shields, invisibility, and means of pushing away enemies at will, making it extremely cumbersome to pin.
Season 1.5 saw an increase in the ultimate cost of invisible women. In Season 2, Sue’s Guardian Shield’s durability reduced from 300 to 250.
Spatula
Befitting her name as the Goddess of Death, Hera is a terrifying damage dealer, but her precision-based playstyle is difficult to use at close range.
Her main attack, paired with Pierce Knight, can destroy enemy health bars and you are encouraged to aim for great damage. This means that if you don’t have a swarm of astrals that can take advantage of quick repositioning, you’re struggling at close range against things like Spider-Man and Iron Fist. Similarly, you can understand that her ultimate initially uses, but it is a great way to clear your purpose and save your skin.
In season 1, Hera’s basic health increased by 25, but the season buff was also a hit, dropping her down to the peg (Everyone liked it). In Season 1.5, Hera further nered by changing the damage fall of Night Sword Thorn from 70% to 80% to 30 meters.
In season 2, Hera received a slight reduction in mobility, but was compensated with more offensive forces. Astral Flock’s cooldown has been increased and was re-compensated by increased Pierce Knight’s spell field damage and reduced Soul Drainer’s cooldown time.
Loki
From his pedigree as a god of his pedigree, Loki is an excellent slippery support when he moves and heals his allies. His decoy is not fooled by anyone, but he is good at inducing temporary distractions. This essentially gives him the perfect support for playing in heavy dive meta, where self-circling is important as a strategist.
He’s not a dedicated healer, so it’s best to play with heroes like Adam Warlock and Luna Snow, who can help him keep his enemy alive while he’s tricked him.
Season 1.5 saw Loki’s ultimate energy cost increase, and his mysterious missile fees increased. In Season 2, Loki’s playback domain cooldown increased from 25 seconds to 30 seconds.
Luna Snow
Luna Snow is the perfect support hero, deals damage and can quickly bring allies back to full health. Her main attacks provide on-demand healing when fired with an ally, providing great damage to the enemy if you can land a precision hit. This improves during the Ice Arts phase, replacing her basic attack with icicles that excite her, and heals herself while the buff is active.
Sharing the stages will help Luna Snow heal two allies at once, making it easier to maintain the team. It’s best to place this in a tank or an aviation DPS, so there’s no need to chase to replenish your health. Absolute Zero temporarily freezes the enemy and heals her. This is great for moving both your enemies and flankers forward. Both worlds of her ultimate fate are undoubtedly the best in the game. With both healing modes and damage boost settings, Luna Snow can support your team regardless of what the situation asks for.
In Season 1, Luna’s interval was increased to switch between healing and injury during her ultimate. Season 1.5 saw an increase in Luna’s ultimate cost.
Layer A
Cloak & Dagger
Sports powerful utilities unique to each character, Cloak & Dagger has the means to change the tide of battle. Dagger can replenish allies healthy while switching to Cloak to unlock access to vision manipulation tools.
Cloak & Dagger has quite a few chops to cut it on its own, but whether it’s a healer or a damage dealer, the unparalleled versatility of this strategist pairing is more than worthy of the top rankings on the Marvel Rivals Tier list.
In season 1, Cloak & Dagger received a buff to Dagger Storm Cooldown, Ultimate Healing, and the number of dashes that can be pulled out when handed over. In season 1.5, Ult Healing was slightly enhanced, but received a massive NERF overall. For example, the stack has disappeared and the ULT costs have increased. Tyrone’s terrocape vulnerability has been buffed.
In Season 2, Cloak & Dagger’s ultimate ability logic has been fine-tuned, and all four healing zones are now finished at the same time.
Wolverine
Wolverine is a 1v1 monster and he will not lose to anyone who sinks into his claws. His core gameplay loop corresponds to “until the target is dead” and effectively “enter” so there’s nothing Lowkey about his rival Logan.
Wolverine gained a stack of rages with every hit, and was abolished with every hit, and he gradually became stronger and gave more bonus health from his regenerative healing factors.
In season 1, Wolverine was adjusted. His basic health increased from 300 to 350, but it came at the cost of reducing damage to immortal animals of 10%. Logan’s health buff along with teaming up with The Thing helps him live longer, bringing even more consistency in stealing tanks from the battle. If you don’t want to bleeding, perm ban.
In season 2, Wolverine received a rebalance of his fury acquisition tool, along with reducing the knockdown time of his ultimate ability.
case
Row Solid Vanguard Thing Thing quickly established himself as the early top pick of 1.5 meta, and thanks to Yancy Street Charge, he offered strong damage, ample tankiness, and the ability to completely negate mobility abilities.
Ben also benefits greatly from teaming up with invisible women, which gives bonus health for a short period of time. Like all of us, bonus survivability means more clobrin time.
In season 2, the leaps and bounds of damage Ben fought reduced from 30% to 25%. Clobberin time is slightly less.
Namor
Once residents of the D tier have seen a significant rise in NAMOR stocks. This half-human and half-Atlantean not only deals decent damage from his Trident, but his turret can melt everything they aimed for.
Season 1 has optimized the thrown feel of Monstro and Frozen Spawn, making it easier to fire accurately.
Winter Soldier
Winter Soldiers are the bucky of all trades and the master of all. He is suffering, he has control of the crowd, and He has a single target lockdown. Winter Soldier’s Roterstern only has a three-round magazine, which is reloaded while his bionic arm is in use.
Due to his versatility, Winter Soldiers can be slotted into almost any comp, but his overloaded ammunition team-up ability uses rockets to make the sensible talk raccoon a perfect compard.
In Season 1, Bucky’s long-range combat strength was nerfed, which was compensated by an increase to moderate-range survivability. In Season 2, Bionic Hook’s cooldown increased by 50%, but his ultimate damage was nerfed.
Star Road
Star Lord feels like he’s missing out on one or two abilities, but his agile nature and high damage make him a strong DPS character on his right hand. Star Lord is his most powerful when he is actively performed. Dash in and take damage while ruptures weak enemies, especially the healers. His blaster barrage is perfect for softening enemy groups. Make sure you have a teammate because you are an easy target.
In Season 1.5, Star Road’s rocket propulsion energy cap was increased from 1,200 to 1,800, boosting mobility. In Season 2, Peter’s blaster barrage damage was nerfed. Additionally, a damage falloff mechanic has been implemented.
Iron Man
Iron Man may not be as agile as you might expect, but he is an aviation, AOEDPS character of a great range. Being able to hover over the battlefield places him out of reach of most rosters, but the Punisher easily refutes him, especially since there is no Dodge.
However, when you’re not rebutted, Iron Man is a consistently strong damage dealer and can soften enemy groups. However, Iron Man’s incredible ultimate lack of burst damage pulls him away from the top of the puck.
In season 1.5, Iron Man’s unibeam damage increased. Season 2 reduced Tony’s hitbox size. Additionally, he was allowed 100 temporary bonus health for a short time after activating Armor Overdrive or Gamma Overdrive.
Adam Warlock
Like Luna Snow, Adam Warlock is a versatile support hero. The Soul Bond and Avatar Lifestream helps keep allies in stock completely, with his basic attacks and space clusters dealing surprisingly strong damage.
But Adam Warlock’s greatest strength is his ultimate and passive. His ultimate ability, Karmic Revival, can bring back the entire team. He can really push one button and turn the tide of battle. Similarly, his passive gives him a second life. It’s not necessary, but his team up with Mantis and Star Road also gives them a second life. What do you like about it?
In Season 1.5, both Adam Warlock’s damage and Soul Bond’s healing were buffed. In season 2, Soul Bond’s cooldown was upset from 30 to 40 seconds. Conversely, his ultimate is quite good for high health allies as it has been changed to heal 30% of the maximum health from the original flat 100 hp.
Mantis
Mantis is a support character with the biggest focus on healing, but this is not a burst heel and is primarily healed over time. This means that powerful healers like Adam Warlock and Luna Snow can quickly heal their allies. Nevertheless, this constant healing makes Mantis an enemy pest, so that fortunate Mantis has self-healing.
With her focus on healing over time, and the lack of damage makes Mantis a perfect second support, although less versatile than her competition. Additionally, her stun ability and damage boost effect help to make up for her flaws.
In Season 1, Mantis’ passive moving speed boost was reduced from 2.5m/s to 1.5m/s, making pindown much easier. In Season 2, Mantis’s basic health was reduced from 275 to 250, but added the ability to stack healing flower effects and alliance inspiration.
Pen Parker
The Happy Go Lucky Super Scientist Spider Woman, Peni Parker is someone who likes to capture and torment mechaheads and enemies. She has a bit of a low rep for Erostom Pa, but the penis are very skilled and played all the way to the top layer. One of the best anti-dive vanguards in the game, Penis can provide traps and other utilities that help keep your backline safe as you feed on duelists and over-expand in your nest. It’s best to play with the right tank. If you are flying solo in that role, we recommend replacing it from penis.
Peni is a difficult character to rank accurately, but her consistently high picks and victory rate makes it impossible to ignore how good her spot in Meta is now, even if she’s Grandmaster or better.
In Season 2, Cyber-Web clusters were given a CRIT chance, but the movement speed penalty during firing was etched from 40% to 20%. Meanwhile, her basic health increased by 100.
Iron Fist
Iron Fist is the perfect diving component, combining Sky High Mobility with catastrophic combat proficiency. If his fast, ferocious combos aren’t enough, he also has access to self-healing. This only supports the versatility of comps that do not have a large healer.
In addition to that, Iron Fist’s team-up ability, Dragon’s Cold pairs with Luna Snow and adds crowd control And even more relaxing In a mix.
In season 1.5, Iron Fist received various changes, including Buffsto Base Health (+50), Yatzi Chong Kwen, and Dragon’s Defense Bonus Health Transform.
In Season 2, the tank bust trend continued, buffing Yat Jee Chung Kuen strikes maximum health damage, reducing K’un-Lun kick cooldowns added to 1.5 from 1.7% to 2.1%, but the Harmony Recovery Bonus Max Health reduced. The latter is a substantial nerf of survival, but at least the rate of loss of health has been reduced.
Spiderman
Spider-Man is not an amazing hero to play, as he is everyone’s favorite. No, this friendly neighborhood hero brings pain with incredible mobility. Naturally, Spider-Man is difficult to master. However, once he does it, he can easily extract healers and other DPS characters in Blitz.
Web Enemies mark them with Spider-Tracer and use Get Over here! Close the gap before pounding them with an amazing combo uppercut. This is usually enough for standard healthy enemies and gives you plenty of time to escape before swinging backline again.
Season 1.5 reduced Spider-Man’s web cluster cooldown.
Layer B
Mr. Fantastic
Reed Richards made a nasty landing on the tierists of Marvel rivals. A more overwhelming addition to Season 1 failed to make a splash. He acts as an out-of-tank over a straight duelist, and Mr. Fantastic’s relatively low damage count is offset by him. wonderful Utility.
In season 1.5, Mr. Fantastic was changed to both flexible stretching and brain-riak bounce – Net Buff. In season 2, Reid received numerous buffs for base health, punch damage and more. I feel this has had a good impact on raising him out of the C-tier and leaving.
Dr. Strange
Dr. Strange is an offensive tank thanks to teleporting the whole team and perfected with a coordinated team. His big shield helps to push up your objectives or hold the ground.
You feel like you’re always reloading, but his basic attack is fatal with the right hand. Additionally, dealing damage will charge you dark magic, both a blessing and a curse. If you do not release it before filling using Maelstrom of Madness due to massive AOE damage, you will enter an anti-heeled state. As a tank, this could be a death sentence. Nevertheless, he plays Doctor Strange well and he can carry the team.
Season 1 introduced damage drop-offs for Maelstom of Madness and Gamma Maelstrom. Meanwhile, his defensive windows increased. In season 1.5, Strange’s basic health dropped by 50. In Season 2, Strange’s damage output was nerfed, eventually knocking him out of the S tier.
storm
Storm is a hybrid of support damage and gives her a unique, limited role. First, her basic attacks, Voltrash, and Goddess boosts strategically attack the attack, especially since they can fly. However, her main feature is her ability to switch between two different buffs using weather control. From buffing movement speed to increasing damage, Storm Works is incredible with close teams that take advantage of these powerful effects.
In season 1, Storm receives a suite of buffs, and the increased rate of fire on the wind blade is changing the game for her. Season 1.5 increased damage to Storm’s Wind Blade collapse. Her allies had buffed her allies in return, but her self-buff was nerfed. It’s Netnaruf, but the introduction of a human torch will replenish her damage.
Human torch
Human Torch is a versatile duelist who offers fiery midrange firepower and some extremely powerful utilities. His permanent flights are a bit tricky to pin him, but the lack of his dedicated mobility tool means it’s much easier to deal with him than anything like Star Road.
Instead, Johnny’s power comes from his pyro prison. This damages enemies passing through it and sets the interior up to be blown up with his ultimate meteor dive and a fiery tornado. The greatest advantage of the Human Torch is his team-up with Storm, turning her ultimate into a swirling fire that can make the team at its core. Certainly, we now feel that Johnny is a more storm enabler than his own power, so we jumped out in the B tier.
In season 2, Johnny received a quality of life adjustment to fire cluster attack intervals and a survivability buff to a fiery meteor. The ability cooldown has increased slightly, but is currently giving you 75 bonus health, starting to drop 3 seconds after casting.
magic
Magik is a brawl DPS that is difficult to master, but can become powerful if played well, especially since allies like Venom and Magneto absorb much of the damage. Various melee attacks can be teleported and handed over to the plate. All of these have the survivability of her bonus health and simply not having other melee DPS heroes like Black Panther having any damage without sacrificing damage.
In season 1, umbral invasion damage in the form of Magik’s Darkchild is given a decent buff, but he doesn’t actually move the needle for her. In Season 1.5, Darkchild’s energy costs were reduced, but the damage of Magick’s Devil’s Wrath was nerfed.
Moon Night
Moon Knight may lack complex combos from other characters in this tierlist, but he is still one of the most satisfying things to play. He can deal great damage to multiple targets very quickly with crescent darts and moon blades. This is even better when you throw an ancient amp into the mix.
Honshu’s hands aren’t the Nuking Ults of the entire site, but all you need is one good Ankh Pull, suddenly killing the entire enemy team with combos. Moon Night is mobile enough thanks to his night glider and moonlight hooks.
In season 1, Moon Knight’s Ultimate Honshu’s hand received a considerable buff as both the number of tarons produced and its explosion radius increased. In Season 1.5, Talon’s slower slower and Talon’s hit damage increased.
In season 2, Moon Knight received numerous changes, bringing net buffs to his basic offense, survivability, mobility and ultimate abilities. We haven’t touched on his rankings yet, but we’ve touched on the rankings of marks that are likely to rise as the season progresses if the buff is well proven.
Captain America
Always by example, Captain America is an incredible mobile off-tank that excels at disrupting enemy lines while inspiring and protecting teammates. It’s not the best diver or the best hit, but the cap can do a little bit of both and when properly maneuvered it makes an incredibly versatile and slippery threat.
In season 1, Cap got a much needed buff for cooldowns and resources in his abilities. In season 1.5, CAP acquired extra survivability and ULT energy costs from buffs. In season 2, CAP was actually nerfed, and his survivability was reduced due to basic health and reduced his shield of living legends.
Hawkeye
Hawkeye, a ranger character from Marvel rivals, has a lot of damage and utilities in the kit, including throws, knocks and launches. His ultimate ability, the Hunter’s vision, is one of the best in the game, as it makes it impossible for the rest of it to dodge his damage (unless the player piloting him needs a crash course in AIMLabs).
Unlike black widows, Hawkeye can do one-shot squeeze targets, but the developers have made it completely unbreakable by introducing a very clever mechanic. Hawkeye needs to charge the arrows by focusing on the target and focusing for a certain amount of time. Only the best can consistently tap 250 horsepower targets, but his damage is no joke.
In season 1, a medium-long range of Hawkeye features were nerfed and cut off the wings. In season 1.5, Hawkeye’s basic health increased by 25, but his quarterly tools and ultimate potency were buffed. In Season 2, the slower speeds when charging Hawkeye’s bows were reduced, and two damage instances of Hi-Sonic Arrow were buffed slightly. Meanwhile, his ultimate energy cost was reduced, increasing the speed of the bow.
poison
Tall with a 800-based health condition, Venom is already very sturdy and when used in tight spaces, the resilience of symbiosis takes this further and effectively gives a second wind. His ultimate east feast may be easy to avoid, but it also produces bonus health. Combined with Venom Swing, he quickly enters and out of battles, making him extremely difficult to kill.
Venom also deals great damage to his tentacles, making him fatal. Combined with cell corrosion to slow down enemies, he is an absolute threat to curb the frenzied arrival to bridge the gap between damaged targets. Pair him with a magically strong distance DPS hero and you dominate the match.
In Season 1, Venom’s symbiotic resilience ratio increased, and his ultimate basic damage also increased. In season 1.5, Venom’s enthusiastic arrival was tweaked from vertical knockback to inward knockback, improving CC. Additionally, his ultimate energy costs were reduced and he did enough to strengthen him into the B-level overall.
Thor
Thor is an interesting pioneer in that he is not. Really It offers something to teams other than damage, damage, and more damage. His 3-star difficulties are a bit bait as he needs to carefully manage the Thorforce stack to maximize his value. Another limiting factor you need to learn to play is that every time he uses his other abilities, he puts a global cooldown of 2 seconds.
However, if he can defeat Thor’s art, he will take full control of the field and scream from the heart as he slams his enemies with a fierce crack.
Season 1 saw Thor’s basic health increase and immunity to CC added to his ultimate. In Season 1.5, shared cooldown times have been removed after Rune ends. In season 2, Thor’s basic health increased from 525 to 600, while his basic movement speed also increased from 600 to 650.
Layer C
Punisher
As a stand-in for the character in Soldier 76, Call of Duty, Punisher is simple but effective. Equipped with a midrange assault rifle and a shotgun when things get closer and personal, Punishers can place them in their own place by almost anyone. Will Iron Man come and pick you up from above? no problem. Is Spider-Man adjacent to you? Blast him with a shotgun.
His deployable turrets and mech ultimates are a great way to quickly increase your damage output, whether you’re pushing your objectives or your enemies are pushing you.
Season 1 reduced the spread of rescue and ruling.
Scarlet Witch
Scarlet Witch can play big, but her kits are fairly limited and we’ve seen her effectiveness decline as players improve. The basic attacks of Scarlet Witch are annoying and there is no doubt about it, but with healings like Mantis, Adam Warlock, Luna Snow, and more, its low constant damage can be cancelled. However, it generates Chaos energy used in the Chthonian Blast, a much more deadly attack, so the purpose is more important.
The greatest strength of the Scarlet Witch is its ability to control the crowd. Dark Seals can repeatedly stun enemies caught in the explosion. Placed against a chokepoint or tank character, the Scarlet Witch can close the team very effectively.
In Season 1, Wanda’s damage ratio was fine-tuned to make it more effective at killing her pioneers and strategists. In season 1.5, Wanda gained bonus survivability when activating reality erasure, making it easier to safely undress her ultimate.
In Season 2, Wanda’s survivability was a hit, but thanks to a flat damage buff in Chaos Control, she is now even more dangerous against squeeze targets. However, the percentage of health damage to capacity has been removed. She was also subjected to the ultimate ability release experience optimization.
Squirrel girl
Lis Girl is one of the most powerful characters in the MCU, defeating Thanos (off-panel) and Galactos (with the power of friendship). She is one of the better Marvel rival characters, combining huge damage from slingshots with the ultimate ultimate damage from the invincible squirrel tsunami.
She struggles with airborne threats, but you will usually run the squirrel girl with someone who can deal with them. The squirrel girl has amazing crowd control to the kit between the squirrel’s lockdown imprisonment and the powerful fixation of webbed acorns.
In season 1, the squirrel girl’s squirrel tsunami was changed, so the squirrel was bounced off the terrain and then stomped towards the nearest enemy. However, tsunami health has been reduced by half. nuts.
Black Panther
The Black Panther boasts similar close range combo-based kits to the likes of the likes of Magic and Spider-Man. If any of these attacks are missing, it becomes a very vulnerable position. However, as players’ proficiency increases rapidly, so does Wakan Dunking’s efficacy.
In season 1, T’Challa’s survivability was essentially nerfed, knocking down the ranking pegs.
D-Tier
Black Widow
There is an inevitable comparison of Overwatch Widow Makers, but Black Widows have far more kits than their powerful rifles and ability to access high altitudes. Although mostly limited to single-target combat, Black Widow’s electroplasma explosion offers a huge AOE throw that can lead her team to success.
As for the above rifle, when she is not an assailant in the baton, Black Widow enjoys with his gun and picks up the player. While you don’t just tap players with a Red Room rifle, even in scoped headshots, the squeeze leaves behind a slither of health – it’s still incredibly powerful. Pairing with the self-skin of edge dancers to lock down Black Widow is much easier than you would say.
In Season 1, Black Widow’s edge dancer range increased, but the time fleet foot needed to recover from zero stamina and how long it took to reach her ultimate full power was significantly reduced. In season 1.5, her red room rifle magazine capacity effectively doubled. Furthermore, her ultimate slower increases, and she now applies the vulnerability effect for a few seconds.
Season 2 added a new effect, allowing Black Widow to shoot directly after releasing her second kick from Edge Dancer after using her Ultimate.
Unfortunately, this has done little to get her out of the D-tier for now.
Jeff the Land Shark
Jeff may be one of the simplest strategists of his rivals, but Happy Lil Sharkey has a huge tool in his kit that will make him an amazing teammate. It offers solid healing to both the team and himself, bonus mobility with hide and seek, and one of the ultimate reveals the most impactful sites in the game. That’s Jeff! – You can get more time from the time invested to get to know Jeff better.
As an extra sweetener, Jeff doesn’t have it two Team-up Ability: Frozen Spitball and new friends. So you can get even more value from Jeff with multiple comps. The problem is him Not very good Right now.
In season 1, Jeff’s ultimate shape was adjusted to fit the warning marker. Plus, his fun splash healing increased.
And that’s the tierists of today’s Marvel rivals. Now you’re ready to take control of the opposition. Make sure your Marvel rivals are set to scratch. We also keep a regularly updated list of Marvel Rivals codes for free rewards.
Original guide by Rory Norris.