What is the best blueprint for Endfield in Arknights? A dizzying number of endfield blueprints are currently being shared on the internet. From modest and compact production chains to vast bases that consume all available resources, it is difficult to determine what is good and what is inefficient when space is limited.
Of course, AIC is a major pillar of Arknights Endfield gameplay. Here you will generate the necessary resources to progress, create new equipment, and most importantly, complete objectives and reach milestones that will give you Oroberil. You know, what you need to bring out the best operators in Arknights Endfield’s tier list. Below you’ll find all the best Arknights Endfield Blueprints we’ve ever had in a free PC game. These only work on NA/EU servers, but some have been translated by the authors for other regions.
Best Arknights Endfield Blueprint
As you develop your core AIC and continue to upgrade the sub-PACs you have set up in other regions, you will notice that your operational needs change over time. Initially, you may need some basic batteries to keep your base running or to generate explosives to unlock hidden areas and complete side quests. Eventually, you’ll start mining more rare resources like ferium and xylanite, giving you even greater opportunities to make better products. That’s why we’ve divided this guide into different sections based on your approximate progression through the game.
Early game blueprint
At the beginning of your Endfield journey, we recommend using a combination of custom Blueprints alongside the default Blueprints you unlocked through the AIC tutorial to create the basics. You’ll need to build a Buckflower seeding/planting loop, set up some thermal banks to create batteries to power your base, and start producing goods that can be traded to the Valley Pass outpost and Valley Stock Bills. Oligocrust and Amethyst parts will be your source of money. The former can only be produced using a refiner.

- Amethyst parts: EFO01eE7U9IO9u4AoAi8
The Amethyst part is very easy to create, but I’ve left a blueprint for those who are lazy. Here, you only need a refining unit and a fitting unit to get the job done, and you can create a clean loop from the AIC output port directly back to it.
If you want to expand further and incorporate the production of originium powder and amethyst components into your chain, this blueprint from “jayt” gives us the nod.

- Planting loop: EFO019A61i197ue15uI2
This self-contained pick/plant loop comes courtesy of ‘Renegade’ as part of his broader mega-bass blueprint (more on that later). Just put a back flower in your Seed Picker unit and it will go to town and produce infinite resources for this early game.
You won’t be able to start using these production units until you unlock the base AIC II upgrade, which shouldn’t take long. Along with buckflowers, these planters should be used early on to increase stockpiles of aketin, a requirement for industrial explosives.

- Industrial explosives: EFO01U4Ai1821oOO7Oa8
This Industrial Explosives Blueprint assumes you have not yet unlocked the Bus Unloader, allowing you to turn your PAC or sub-PAC into a bomb maker. Realistically, you don’t need thousands of these villains to get the job done, but the extra can be used later as bait for the distribution nodes.

- Power Plant: Arknights: EFO0158OE76o79u6eIoe
By the time you unlock the ability to generate a Thermal Bank (Basic AIC II), you’ll also have the AIC Index to get the Depot Bus upgrade and the accompanying Depot Unloader. When installed after visiting the base expansion robot, these automatically transfer resources from the depot bus directly into the production chain.
Our blueprints use ferium, but for now you can simply swap ferium for amethyst ore to create an LC Valley battery. If you find that your thermal bank is overfilled, add a second thermal bank to split the load.
Mid-game blueprint
The mid-game begins in earnest when you start collecting pherium from mining nodes in Originium Science Park. At this point, you should have done some basic expansion upgrades, unlocked most of the basic AIC II upgrades, and worked on increasing your regional development level to improve yields. Now that your outpost has leveled up a bit, you should be in the area to utilize the back capsules (B) and (C) to fill your needs and devour more Valley Stock Bills.

- Valley Pass resource production: EFO01iOe7oa16o2A72U4
As you head into the mid-game of Endfield, you’ll want to start stockpiling resources to craft all kinds of cool stuff. Eventually you should aim to build a free-standing setup, but even here PAC and sub-PAC space will still be limited. So now is the time to really put your outposts to use.
For example, this resource production setup in “Xlice” takes full advantage of the Valley Outpost camp to generate everything you’ll need going forward. Once you get your first Sandleaf from Power Plateau, simply toss it into your Seed Collection unit and you’ll have a solid stash for the late game.

- Antihypertensive capsules (B) and (C): EFO01A5ie9808aEIu9ieO
Both Buck capsules (B) and (C) are produced in exactly the same way, although the ore requirements are different. If you have extra ferrite ore, you can create a premium version. However, the Back Capsule (C) only requires Amethyst Ore to craft and gives you $10 worth of Valley Stock Bill’s a Pop.
This setup of “Farmito” is very clean in terms of space used and 100% efficient. There’s not much more to say about this, so just read on.
Late game blueprint
Valley IV
When you first reach Endfield’s late game, the end of Valley IV’s main story and the beginning of your time in Wuling, there’s a good chance you won’t be at maximum regional development level. This means you may have to make some adjustments to your setup or switch production lines depending on your needs. However, once you’ve fully maxed out your output in Valley IV, you’ll be able to set and forget your base, which is an absolute monster. But for now, let’s talk about the early and late game.

- Megabase A: EFO01O3E2u2Oo7I79oe4
- Megabase B: EFO0136uI1I302aO0579
- Megabase C: EFO01o08393o1O6uIieO
- Megabase D (optional): EFO01893u6u8aE19UI73
- Megabase E (optional): EFO01eE7U2Ue5047oAi8
As you can see, this is where the main PACs actually work on nuclear development. At this point you will be able to trade HC Valley Batteries and Buck Capsules (A) to some of your outposts. These are the final products of Valley IV. If you haven’t set up shop in Wuling yet, you can also start thinking about preparing for Wuling. That’s why we recommend spending some time setting up a mega base for Renegade.
The first two sections concern the production of HC Valley batteries, which can be stockpiled for trading purposes or split up to help power your base. Since we hadn’t yet reached level 3 on all three outposts (a requirement for the HC Valley Battery trade), we instead ended up using the sub-PAC primarily as a power plant, creating and splitting SC Valley batteries to keep the lights on instead.
The third part of the base produces Cryston parts, which are used to create zipline pylons that allow you to travel faster, and steel parts, which are needed for tower defense missions later in the game. There is no need to keep these running for long periods of time. For now, we recommend using only up to a few thousand of each resource. Once that’s done, you can replace this section with the next blueprint in your list. This produces the all-important antihypertensive capsule (A).
This base has two more elements detailed in Renegade. It is an industrial explosives chain and extensive planting and picking operations. These are completely optional, as you may already have a lot of bombs, and you can simply daisy chain the smaller planter and picker blueprints shared in the early sections of the game for a more modular approach. As long as you have enough plants, you’re golden.

- Antihypertensive capsule (A): EFO01u1I6iui5A05AoOU
The Buck Capsule (A) production line becomes an absolute unit to see how many moving parts it contains. Luckily, Reddit user “Unhappy-Jeweler8281” has streamlined this beautifully. This means you can pop it into your main PAC, or if you’ve fully upgraded your Valley Pass outpost by this point, you can put it there.
Now, let’s move on to the big story.

- Ultimate late game base A: EFO01iOe7u5E0O2472U4
- Ultimate Late Game Base B: EFO01Iao8U10Oa905o08
- Ultimate late game base C: EFO012I450uoiI8EeIOo
- Ultimate late game base D: EFO01893ui06291oUi73
- Ultimate Late Game Base E: EFO010U9657AuUiiE179
- Ultimate late game base F: EFO011ea02i78eU134O7
- Sub PAC setup: EFO019A61OUiIAeI5uI2
“Factories must grow” is not just a phrase, it’s a belief and a way of life. Once you reach regional development level 11 with maximum mining yield, fully expand your main PAC, and have at least 4 depot buses in each of the 3 sub-PACs, you will be able to unleash your full industrial power.
Before setting this up, we recommend producing enough amethyst and ferium parts, as well as carbon, to craft all machines. Just to be sure, several thousand of each. You’ll also need a good stash of Sandleaf and/or Sandleaf seeds to start the loop, as well as a few hundred HC Valley batteries to power the outpost’s generator while you get everything started.
This perfectly optimized factory by the Chinese Endfield community, which churns out a whopping 18 Back Capsules (A) and 18 HC Valley Batteries per minute, was recreated by ‘Wakka_Auroch’ on Reddit and is the last blueprint you’ll need for Valley IV. At least in 1.0. Just load the machine, fit the belts together like a jigsaw, start the planter, and you’ll be winding up Valley Stock banknotes in no time.
Wuling
Wuling requires a completely new mechanic to understand. The pylons are made of xylanite and are now wireless. It’s called Xi-Fi. They also need to extract water from local ponds, reservoirs, and other water sources to fuel the production of localized products. You won’t be able to unlock Wuling’s main PAC until you complete enough main story quests. The same restrictions apply to the Empty Forge, which is required to create Zyranite.
We recommend refraining from using the Wuling AIC index until Forge of the Sky is unlocked. Upgrade allows you to add a second one to the base to double the output.

- Wuling Base: EFO01O3E207uooIA9oe4
Set up this starter base from Hisae as soon as Forge of the Sky and its aforementioned research upgrades become available. It’s not the prettiest, but it’s a quick way to start producing Xiranite, Xiranite components for late-game equipment, and LC Wuling Batteries to power your entire operation. As of 1.0, forging has severe limitations, so you don’t have to worry about optimizing output or utilizing bus depots yet.

- Yazhen Syringe (C): EFO01Eu24Ea41Eo23uIa
Once you’ve completed enough of the Wuling story to unlock the Sky King Flats outpost, you should also have flushed out the blight that’s blocking access to Wuling’s only ferium ore spot as of 1.0. Now that outpost management is available, start producing Yazhen Syringe (C) for rapid advancement. This ultra-space-focused production line of “Aorta” only requires the first bus depot upgrade, so save up a few Wuling Stock Certificates to purchase it.
Note that unlike Valley IV, you must manually place depot bus sections around your outpost. This is great because it means you can chop and change sections as needed to suit your water supply.
One of the first things you’ll notice is that your ferium ore usage from all four warehouses exceeds your income. This blueprint requires regional development level 12 in Valley IV to maximize its effectiveness. This is because the metastorage transfer feature will automatically compensate for the Ferium shortage currently faced due to the lack of ore nodes available in Wuling. Until then, one of the unloaders feeding ferium ore to the bottle production line will be knocked off to maintain yield and production levels.

How to import Arknights Endfield blueprints
Importing the Arknights Endfield blueprint is very easy and requires only a few steps to set up. Again, it’s important to note that the blueprint strings in this guide are for NA/EU servers only. So check the linked sources to see if someone has ported it to your area.
Here’s how to import the Arknights Endfield blueprint:
- While in the open world (AIC mode) or in the AIC itself, press “F1” to open the Blueprint menu.
- Go to the Shared Blueprints tab.
- Click “Import Blueprint” at the bottom of the screen.
- Paste the code and click Verify.
- A preview of the blueprint will pop up. Click (Save to Shared Blueprint) in the bottom right corner to add it to the list.
- Place the blueprints, build the missing machines, and you’re ready to go.
These are the best Arknights Endfield Blueprints currently available, from the first landing on Valley IV to the Wuling finale. If you’re looking for a different type of string, check out our Arknights Endfield Code Guide for the latest freebies. If you want to get the top units that the Arknights Endfield banner has to offer, you’ll definitely need all the Oroberil you can get your hands on.