Factorio Challenger Modulus Flaunts Voxel Production Line with New Demo

5 Min Read
5 Min Read

Factory production lines are often painted with boring brushes, but they are actually quite appealing. Even seductive. When gaming with Sutisfactory, Shapez 2, and Factorio, they can be more transfixed, addictive, relaxed, or a mixture of all three. Well, another challenger has come to the game arena at this factory. And it’s incredibly smooth and versatile, and looks willing to make big changes to keep players happy. This is Modularand it dropped your first demo on Steam so you can try out that incredible voxel production line.

Modulus has been working on for a while and has gone through a considerable amount of playtesting, but it’s time to open it up more with the debut demo. At first glance, it’s about hitting all the correct notes in a good factory style building game. Satisfied layout and visuals, a network of connected conveyor belts, and some large canvases for creating. But it takes some interesting and novel approaches when it comes to what you actually make and how your structure is actually built.

Modulus works on voxel-based systems that create various modules made from cubes. These are essentially components. There is no “recipe” system here. This will assign specific material to create an “X” or “Machine Y.” It is simply to set up your factory, produce the appropriate shape and amount of blocks you need, and send conveyor belts to the site of the building you are building.

While satisfying in itself, what’s even more pleasant is seeing individual blocks gradually add to the structure in real time as they reach the building. I also love the way I see the typical modulus landscape. Multi-storey factories sometimes appear like big cities, conveyor belts, roads that meander between skyscrapers. It sometimes gives the city a skyline.

As you progress, you will be able to create different configurations of modules and learn new skills through the game’s technical tree. The overarching goal is to spend a cheerful and relaxed time as well as build a series of monuments. These are very large and complex structures that require you to unlock many skills and supply a huge factory network. This doesn’t all happen with the same separate map. Modulus offers multiple islands to unlock, each with increasingly larger play space and rarer resources.

Initially, money was sometimes a central aspect of the game, so they were forced to spend wisely and quickly stop the bulging of the production line. However, following feedback from PlayTests, Modulus developer Happy Volcano has decided to remove it from the game completely. The major changes are reflected in the new demonstrations.

“It caused a moment when it wasn’t balanced and was waiting for more money, but it definitely didn’t sit well with the players,” Game Director David Princemel says in DEV logs. “After thinking about this more, I had the opportunity to remove it completely from the entire game. It didn’t help the game in any way. And it feels like a better design now, as it’s focused on relaxing the gameplay and exploring creativity, without feeling pressure.

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Prinsmel also makes the demo a basic introduction to the mechanics of the game, allowing you to add some color to your world, making it the “tip of the iceberg.”

“We estimate that only 5% of the content in the demo (early access) is displayed. The EA scope is only 66% of the full game.

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The Modulus demo is currently live on Steam. Download it or visit our store page here for more information about this extremely versatile building game.

Once you’ve got the modulus fill, check out other epic sandbox games. Or, if you like a satisfying, cold atmosphere, here is our favorite relaxing game.

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